GVC Area - Animation

Books and Tutorials
  • Physically Based Modeling, SIGGRAPH 1997 Course Notes, by Baraff and Witkin
  • Fluid Simulation, SIGGRAPH 2007 Course Notes, by Bridson et al
  • A quick tutorial on multi-body dynamics, by Liu and Jain
  • Optimal control theory, by Todorov
  • Real-time physics, by Muller
  • An Introduction to the Conjugate Gradient Method Without the Agonizing Pain, by Shewchuk
  • Contact Handling for Articulated Rigid Bodies Using LCP, by Tan et al
  • CS4496 slides on keyframe animation by Liu
Papers
  • Stable Fluids, by Stam
  • Large Steps in Cloth Simulation, by Baraff and Witkin
  • Reflections on Simultaneous Impact, by Smith et al
  • Deformable Object Animation Using Reduced Optimal, by Barbic
  • SIMBICON: Simple Biped Locomotion Control, by Yin et al
  • Dextrous Manipulation from a Grasping Pose, by Liu
  • Spacetime Constraints, by Kass and Witkin
  • Interactive control of avatars animated with human motion data, by Lee et al
  • Style-based Inverse Kinematics, by Grochow et al
  • Unified Particle Physics for Real-Time Applications, by Macklin et al
  • Example-Based Elastic Materials, by Martin et al
  • A Deep Learning Framework for Character Motion Synthesis, by Holden et al
  • Discovery of Complex Behaviors through Contact-Invariant Optimization, by Mordatch et al
  • Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning, by Xue et al

 

Last updated 6/22/17